![]() Dawn of a New Empire is the most balanced society start.wnostr The weapon is unaffected by damage bonuses from any source. wmundane Being Ethereal protects against this weapon. The commands below add some of the special properties directly. See Table 5 for the special weapon properties. The spec value is a bitmask that combines powers of 2 up to 2^30, for a value range of 1 to 2^30. ![]() wspec This command will reset special properties of the weapon to the specified value. wnextdmg Sets the damage of the chained weapon. This command can only be used for new weapons, so you must have created one with the newweapon command. the weapon defined next in the mod after this weapon. ![]() If the target is hit by the weapon, it will also be hit by the next weapon, i.e. wnext This command is used to set up chained weapons. For a complete list, refer to separate documentation. Some of the most common sound effects are listed in Table 3. wsound Sets the sound effect for the weapon. Looks 4, 13, 14, 15 and 16 are currently not documented. A list of weapon looks is contained in Table 4. The default value is nothing, for no effect. wlook Sets the visual effect of the weapon. A value of 99 means the area of effect is one entire row, 999 an entire team and 9999 the entire battlefield. A value of -x means that x random monsters will be hit. ![]() A value of x will hit up to x monsters near the target. The default value is 1 (a single monster). 3 waoe Sets the area of effect for the weapon. The special damage and benefit effects are listed in Table 10 and Table 11. Note that damage types 12 and 13 require a bitmask value for their special effects. The default value is 0, which makes the weapon a natural weapon whose base damage is determined during monster modding. The default value is 3 (piercing damage). Table 2 contains the list of possible damage types. Nbr Target Rank 1 Enemy front row 8 Rearmost enemy row 9 Random enemy row 0 Self -1 Friendly front row -9 Random friendly row Table 1: Target Ranks wdmgtype Sets the damage type for the weapon. wtrgrank Sets the battlefield row where the weapon hits. Some weapon numbers for different types of weapons are listed in Tables 2 – 4. There may be several different weapons with the same name, so it is best to use the weapon number for selecting the desired weapon. select weapon "name" | Selects an existing weapon for modification. newweapon "weapon name" This command creates a new weapon. guisbartex "image" Sets the graphic for the scroll bar texture.Ĥ Weapon modding 4 Weapon modding These commands create new weapons and modify existing weapons. guihbartex "image" Sets the graphic for the dark horizontal bar filling. guibardarktex "image" Sets the graphic for the dark horizontal bar. guibartex "image" Sets the graphic for the slider in the GUI for long screens (such as the Unit Overview). guititletex "image" Sets the graphic for the title element of menus (e.g. guibordersquaretex "image" Sets the graphic for the commander list box. guiborder3tex "image" Sets the graphic for the background of titles in menus (recruitment, game creation etc.) guiborderthintex "image" Sets the graphic for the terrain info popup and other thin border textures. guiborder2tex "image" Sets the graphic for the text background in menus (recruitment, game creation etc.). 2 guibordertex "image" Sets the graphic for the main GUI element (kingdom overview menu etc). Type 1 and 2 set the colors for odd and even rows. tablecolor Sets color for tables like the recruitment list. titletextcolor Set text color for title texts. darktextcolor Set text color for dark-colored text (for example the recruitment lists). ![]() lighttextcolor Set text color for light-colored text (e.g. A value of 0, 0, 0 for the colors is all black and a value of 255, 255, 255 is all white. playercolor Sets the color of the selected player to the specified RGB combination (values of 0 – 255). 3 GUI Modding These commands alter the visual appearance of the game menus by replacing the stock graphics with the specified files and by altering the text and table colors in game menus. The text must be entered on one line, but ^ can be used as line breaks in the text. description “” A description of what the mod does, who has created it and so forth. This image should be 256圆4 pixels large and in targa format. 2 Mod Info 2 Mod Info All mod files must contain all of the following commands. ![]()
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